PURE PANDEMONIUM

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You Crazy!: Lunatic Demonstrates 21-Foot Rule Of Attacking Someone With A Knife

by thecowking on May.10, 2010, under LOL of the Day

Note: You have to hit the Youtube link at the bottom to watch the video because Sir Stabalot disabled embedding.

Ever heard of the 21-foot rule for bladed weapons? Me neither, I think this joker just made it up. Also, his ‘in a relationship’ status on Facebook.

The 21 foot rule states that the average person with a bladed weapon can run and cut you in about the same amount of time that the average person can draw and shoot a gun. Demonstrates that bladed weapons are very dangerous especially against cardboard targets. Please do not try this at home. For demonstration purposes only.
Okay, so maybe it is a real rule. Not unlike 34, which states at least two of you are gonna masturbate to this.

Youtube: http://www.youtube.com/watch?v=lk59imFr6yI

Thanks to BooGT, who has the power to stab people from 500 yards because he just filled his trebuchet with kitchen knives.

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Coming Soon…

by thecowking on Apr.16, 2009, under General

Due to various circumstances, Pure Pandemonium will not be going down!

I have renewed the site for another year. Some exciting things are coming down the wire including:

–A new look and feel

–New Content

I will be expanding the website to more than just Diablo III including other games, movies, tv shows, reviews, funny videos, and much much more!

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BlizzCon 2008: Experence of a Lifetime

by thecowking on Oct.17, 2008, under Uncategorized

Want to read about what BlizzCon 2008 was all about? Head over to Planet Diablo for exclusive video, photos, articles, and more!

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GameSpy Article Predicts Remaining DIII Character Classes

by thecowking on Oct.07, 2008, under Uncategorized

GameSpy has written a pretty amusing article that tries to predict which classes will be announced (or which they’d like to see) in Diablo III. We know of the Barbarian and the Witch Doctor so far, and it’s likely at least one more will be announced at this years BlizzCon event in Anaheim California.

The article suggests the addition of an Angelic class, due to Angels, such as Tyrael, Izual, and others having such a large impact in the Diablo story.

Instead, we’re going to take a shot in the dark and propose that in Diablo III, the conflict has been escalated to such a degree as to necessitate interference from a higher power. Angelic characters would be a great fit, as the angelic host has been a big part of Diablo since the beginning. From the fallen angel Izual to the renegade angel Inarius, and even the sword-swinging archangel Tyrael, there’s plenty of room for introducing an angelic player character class. Heavenly powers based on light and swordplay would be unique, while still fitting into the world.

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BlizzCon 2008 Schedule and Interactve Map

by thecowking on Oct.07, 2008, under Uncategorized

Blizzard has released the official BlizzCon 2008 schedule and a very cool interactive map for attendees to this years event.

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BlizzCon 2008 Activities List and Survival Guide

by thecowking on Oct.05, 2008, under Uncategorized

Blizzard has released a very important activities list and a survivial guide on the official BlizzCon page for anyone planning to attend this years event.

GET YOUR BADGE EARLY
There will be lines at the badge pick-up stations when the show first opens. Beat the rush by coming by on Thursday between 4 and 10 p.m. or on Friday starting at 7 a.m.

MAKE A (ROUGH) SCHEDULE One of the easiest and biggest pitfalls that even experienced conference-goers can make is poor time management. On one end of the spectrum is cramming everything humanly possible into a rigidly regimented schedule, and on the other end is doing one activity for too long and missing out on something else. A happy medium, where you have a defined but flexible schedule, is best. Having a list of priorities for each day can work well. Keep in mind that there are differences between Friday’s and Saturday’s offerings, such as the different slate of developer panels for each day.

DARKMOON FAIRE CARNIVAL

Swing by Upper Deck’s Darkmoon Faire Carnival, where you’ll find lots of great carnival games and contests. In the words of Silas Darkmoon, the Faire’s gnomish proprietor: “It’s your lucky day! Sparing no expense, we’ve gathered wonders and treats from around the world for your delight!” Stay and take a demo of the World of Warcraft TCG or the brand new World of Warcraft Minitures booth. For more information check out

FROSTMOURNE
Stop by the Epic Weapons booth to order a replica of Arthas’ legendary sword, Frostmourne. But be warned: “Whosoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit.” Power eternal sold separately.

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Diablo III Site Update

by thecowking on Oct.02, 2008, under Uncategorized

The official Diablo III web site has been updated with new media. This time they revealed the new monster, the “Scavenger”, which ties in with the continued story from Abd al-Hazir and what was hiding in the cage. Along with the update are some new screens and artwork.

As I began to fall, Burroughs grabbed me by the scruff of my collar and shook me violently. “You really want to feed some thresher, don’t you, al-Hazir?” he asked. “What, haven’t you seen scavengers before?”

Scavenger's in the area...

Scavenger

Scavengers attack a Barbarian

Scavengers attack a Barbarian

Scavenger Concept Art

Scavenger Concept Art

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Official Site Update, Thursday

by thecowking on Oct.01, 2008, under Uncategorized

Community Manger Bashiok commented on the official Battle.Net forums saying a Diablo III site update will be taking place on Thursday. 

…We’ll have another website update this Thursday too, and we might find out what was in the cage.

The cage Bashiok is referring to derives from the 4th entry of Abd al-Hazir’s writings.

Their sound riles a thresher up something fierce. Better get them into the sand before we have company up here.” With that, he tore the cover off the cage. The shock of seeing what was contained within overwhelmed me immediately. Everything seemed to wash together in a kind of bland, sickening grayness, and my knees buckled.

Dune Thresher

Dune Thresher

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Reposting: Interview With Michael Gough

by thecowking on Sep.30, 2008, under Uncategorized

For those of you who haven’t listened to the exclusive audio interview with Michael Gough (voice of Deckard Cain in the Diablo series), here it is, reposted on the new Pure Pandemonium layout.

Michael Gough Audio Interview

Transcript of Interview (PDF)

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No Town Portals?

by thecowking on Sep.30, 2008, under Uncategorized

UPDATE: Looking in the gameplay video, there appears to be town portals used. When the Barbarian is rescuing Deckard Cain, he casts a town portal, unto which Cain travels through. Maybe town portals will be in game, but have a cooldown of sorts? Also, it looks like town portals are in the menu bar of the character as well. Maybe we’ll know more at BlizzCon.

Town Portal?

Is this a town portal?

Community manager Bashiok contunues to speak on Diablo III, this time about death mechanics and town portals. Instead of going back to town or running from town to your body, they are implementing ‘checkpoints’ so when you die your body will spawn at the latest checkpoint.

Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic.

We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don’t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we’ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each “floor” of a dungeon your character is saved to a checkpoint. When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we’re currently using and it’s working really well so far.

Source

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